PS – Sony Playstation Details

Play PSP, PS, NDS, GBA, SNES, N64, Wii, GameCube, MAME, Arcade, Neo Geo, NES, GBC, Genesis, DreamCast, Game Gear, GB, WSC/WS, Atari 2600, PCE, SMS, NGP, MSX, MSX 2 Games

NDS Emulator, PSP Emulator, PSX Emulator, PS2 Emulator, PS3 Emulator, Switch Emulator, SNES Emulator, N64 Emulator, Wii Emulator

PS – List of Sony PlayStation games

The PlayStation (Japanese: プレイステーション Hepburn: Pureisutēshon?) (officially abbreviated as PS, and commonly known as the PS1 or PSX) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan,[1] 9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia, and for Korea in 1996. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles.

History

Development

An original PlayStation Controller. This model was later replaced by the Dual Analog in 1997, and then the DualShock in 1997/1998.

The inception of what would become the released PlayStation date back to 1986 with a joint venture between Nintendo and Sony.[11] Nintendo had already produced floppy disk technology to complement cartridges, in the form of the Family Computer Disk System, and wanted to continue this complementary storage strategy for the Super Famicom.[12][13] Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the “Play Station” or “SNES-CD”.[14] A contract was signed, and work began.[12] Nintendo’s choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed “The Father of the PlayStation”,[15] was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound set in the Super Famicom/SNES console through an impressive demonstration of the processor’s capabilities.[16]

Kutaragi was nearly fired by Sony because he was originally working with Nintendo on the side without Sony’s knowledge (while still employed by Sony).[17] It was then-CEO, Norio Ohga, who recognized the potential in Kutaragi’s chip, and in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, and it was not until Nintendo cancelled the project that Sony decided to develop its own console.[18]

Sony also planned to develop a Super NES-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CDs, giving a large degree of control to Sony despite Nintendo’s leading position in the video gaming market.[19][20]

The DualShock controller.

The product, dubbed the “Play Station” was to be announced at the May 1991 Consumer Electronics Show (CES).[21] However, when Nintendo’s Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment.[21] Instead of announcing a partnership between Sony and Nintendo, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips’s global headquarters in the Netherlands and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.[22]

After the collapse of the joint-Nintendo project, Sony briefly considered allying itself with Sega to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega’s Board of Directors in Tokyo, who promptly vetoed the idea. Kalinske, in a 2013 interview recalled them saying “that’s a stupid idea, Sony doesn’t know how to make hardware. They don’t know how to make software either. Why would we want to do this?”.[23] This prompted Sony into halting their research, but ultimately the company decided to use what they had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom.[23] As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was originally christened the “Play Station”, on the grounds that Nintendo owned the name.[22] The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand new game system was revealed. However, it is theorized that only 200 or so of these machines were ever produced.[24]

PlayStation Memory Card.

By the end of 1992, Sony and Nintendo reached a deal whereby the “Play Station” would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the “Play Station” concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names “Play Station” was removed becoming “PlayStation”, thereby ending Nintendo’s involvement with the project.[22] Sony’s North American division, known as Sony Computer Entertainment America (SCEA),[25] originally planned to market the new console under the alternative branding “PSX” following the negative feedback regarding “PlayStation” in focus group studies. Early advertising prior to the console’s launch in North America referenced PSX, but the term was scrapped before launch.[26]

According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. It was only after witnessing the success of Sega’s Virtua Fighter in Japanese arcades that “the direction of the PlayStation became instantly clear” and 3D polygon graphics became the console’s primary focus.[27]

Industry hype for the console spread quickly, and in early 1994 GamePro reported that “many video game companies [feel] that in the near future, the video game platforms to contend with will be from Nintendo, Sega… and Sony.” [emphasis in original][28]

Launch

The PlayStation was launched in Japan on 3 December 1994, North America on 9 September 1995,[2] Europe on 29 September 1995,[3] and Oceania on 15 November 1995.[4] The console was an immediate success in Japan, selling over 2 million units within its first six months on the market.[29] The launch price in the American market was US$299[2] and Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Warhawk, Air Combat, Philosoma, Ridge Racer and Rayman. Almost all of Sony’s and Namco’s launch titles went on to spawn numerous sequels.[30][31] Unlike the vast majority of gaming consoles of the time, the PlayStation did not include a pack-in game at launch.[32]

Then Microsoft chairman, Bill Gates, preferred Sony’s console to the competition from Sega, saying “Our game designer likes the Sony machine.”[33] Microsoft would later compete with Sony with its Xbox console. In a special Game Machine Cross Review in May 1995, Famicom Tsūshin would score the PlayStation console a 19 out of 40.[34] An advertisement slogan used in marketing the console was, “Live in your world. Play in ours.” It is stylised as, “LIVE IN YCircleUR WXRLD. PLTriangleY IN SquareURS.” Another briefly used advertising campaign was titled “You Are Not Ready” or “U R NOT